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[Solved] Burst backend warning despite having dependencies - Printable Version

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[Solved] Burst backend warning despite having dependencies - 7Dev.io - 29-07-2023

I'm getting the Burst backend warning despite having all the dependencies installed.
Unity 2022.3.4f1 and Obi Fluid 6.5.4. The collection's package is supposed to be replacing jobs still I tried to manually add the old job package just to test and even then it still shows the warning.[Image: omtp3pZ.png]


RE: Burst backend warning despite having dependencies - josemendez - 30-07-2023

(29-07-2023, 06:52 PM)7Dev.io Wrote: I'm getting the Burst backend warning despite having all the dependencies installed.
Unity 2022.3.4f1 and Obi Fluid 6.5.4. The collection's package is supposed to be replacing jobs still I tried to manually add the old job package just to test and even then it still shows the warning.[Image: omtp3pZ.png]

Hi!

The jobs package doesn’t show up in your package manager. Make sure you’ve installed it by clicking the + sign at the top of the PM window, selecting “add package from git url” and typing “com.unity.jobs” (see http://obi.virtualmethodstudio.com/manual/6.3/backends.html ) After doing this, it should appear in the package manager and the Burst warning should go away.

let me know if I can be of further help,

kind regards


RE: Burst backend warning despite having dependencies - 7Dev.io - 02-08-2023

(30-07-2023, 09:23 AM)josemendez Wrote: Hi!

The jobs package doesn’t show up in your package manager. Make sure you’ve installed it by clicking the + sign at the top of the PM window, selecting “add package from git url” and typing “com.unity.jobs” (see http://obi.virtualmethodstudio.com/manual/6.3/backends.html ) After doing this, it should appear in the package manager and the Burst warning should go away.

let me know if I can be of further help,

kind regards
Ok I get why the error wasn't going away even with jobs imported, there was an error on this line
Code:
                for (int i = 0; i < contents.length; ++i)

It is supposed to be contents.Length, it was causing a compiler error.