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Sample scene behaviour is not what it is supposed to be. - Printable Version

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Sample scene behaviour is not what it is supposed to be. - pebo@instmail - 04-06-2023

Hi,

I am using ObiSoftbody.
I have opened a sample scene and am trying out the Dragon Scene,
but the dragon stretches in an unintended direction as shown in this attached image.

https://imgur.com/XMvMM9o

How can I make it move more rubbery like the dragon in the Asset Store video?

After importing the assets, there are no particular errors, but the following errors are present.


RE: Sample scene behaviour is not what it is supposed to be. - josemendez - 05-06-2023

(04-06-2023, 05:53 PM)pebo@instmail Wrote: Hi,

I am using ObiSoftbody.
I have opened a sample scene and am trying out the Dragon Scene,
but the dragon stretches in an unintended direction as shown in this attached image.

https://imgur.com/XMvMM9o

How can I make it move more rubbery like the dragon in the Asset Store video?

After importing the assets, there are no particular errors, but the following errors are present.

Hi there!

Click the "Bind" button in the ObiSoftbodySkinner component in the scenes. Chances are you opened these up in a newer Unity version where mesh vertex ordering has changed compared to the version the scene was created in.

kind regards,


RE: Sample scene behaviour is not what it is supposed to be. - pebo@instmail - 06-06-2023

Thanks lot!