Help Cloth Physics to Trawler Net - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Cloth Physics to Trawler Net (/thread-3898.html) |
Cloth Physics to Trawler Net - jacobwoord - 31-05-2023 Hi there, im importing a trawlernet structure from a Json File. This file includes a start and end position for each element of the net. For now i created a cylinder for each element but this does not give the expected results and is not realy an efficient way to simulate. i was thinking for a way to generate a custom mesh or curved plane based on the vertices of the elements so that i can use Obi cloth on it. but im stuck on the the approach to achieve this. My question is: can i modify or create a particle system for the cloth system based on the vertices of my imported Json file? I attached some pictures of a part of the net. RE: Cloth Physics to Trawler Net - josemendez - 01-06-2023 (31-05-2023, 02:02 PM)jacobwoord Wrote: Hi there, im importing a trawlernet structure from a Json File. This file includes a start and end position for each element of the net. For now i created a cylinder for each element but this does not give the expected results and is not realy an efficient way to simulate. i was thinking for a way to generate a custom mesh or curved plane based on the vertices of the elements so that i can use Obi cloth on it. but im stuck on the the approach to achieve this. Hi! By default, cloth blueprints create one particle per vertex in its input mesh. If you create a Mesh object out of your JSON file, all you've got to do is feed this mesh to a ObiClothBlueprint and call its Generate() coroutine. (see: http://obi.virtualmethodstudio.com/manual/6.3/scriptingactors.html for details on how to create a blueprint at runtime). kind regards, |