Help physical does not apply - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help physical does not apply (/thread-3889.html) |
physical does not apply - astest - 26-05-2023 [attachment=1796] [attachment=1797] [attachment=1798] what is included as an example of Obi copied Man_trenchcoat. the Obi Softbody Skin Mesh went well why is cloth like this? if you add obi-particle attachment, it's fixed on your head but like cloth physical not applied it's stiff. RE: physical does not apply - josemendez - 26-05-2023 (26-05-2023, 08:36 AM)astest Wrote: what is included as an example of Obi copied Man_trenchcoat. Hi, Make sure skin constraints are globally enabled in your ObiSolver, under the "Constraints" foldout. Also check your skin constraint settings in the blueprint, specifically "skin radius". Skin constraints make sure that the cloth simulation follows the character skinning, if they're disabled cloth will just behave independently from the character. kind regards RE: physical does not apply - astest - 28-05-2023 (26-05-2023, 10:05 AM)josemendez Wrote: Hi, Thank you. It's being applied well. |