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Help physical does not apply - Printable Version

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physical does not apply - astest - 26-05-2023

[attachment=1796]
[attachment=1797]
[attachment=1798]
what is included as an example of Obi copied Man_trenchcoat.

the Obi Softbody Skin Mesh went well
why is cloth like this?

if you add obi-particle attachment, it's fixed on your head
but like cloth physical not applied
it's stiff.


RE: physical does not apply - josemendez - 26-05-2023

(26-05-2023, 08:36 AM)astest Wrote: what is included as an example of Obi copied Man_trenchcoat.

the Obi Softbody Skin Mesh went well
why is cloth like this?

if you add obi-particle attachment, it's fixed on your head
but like cloth physical not applied
it's stiff.

Hi,

Make sure skin constraints are globally enabled in your ObiSolver, under the "Constraints" foldout. Also check your skin constraint settings in the blueprint, specifically "skin radius".

Skin constraints make sure that the cloth simulation follows the character skinning, if they're disabled cloth will just behave independently from the character.

kind regards


RE: physical does not apply - astest - 28-05-2023

(26-05-2023, 10:05 AM)josemendez Wrote: Hi,

Make sure skin constraints are globally enabled in your ObiSolver, under the "Constraints" foldout. Also check your skin constraint settings in the blueprint, specifically "skin radius".

Skin constraints make sure that the cloth simulation follows the character skinning, if they're disabled cloth will just behave independently from the character.

kind regards

Thank you.

It's being applied well.