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Softbody broken with URP? - softphysics - 18-12-2022

[Image: Screenshot%202022-12-17%20212121.png?dl=1]

Hi, I just added the softbody asset to a URP project for the first time and tried some of the demo scenes and they all seem broken. See above image with mesh not deforming correctly. Is the asset compatible with URP?


RE: Softbody broken with URP? - josemendez - 18-12-2022

(18-12-2022, 05:24 AM)softphysics Wrote: [Image: Screenshot%202022-12-17%20212121.png?dl=1]

Hi, I just added the softbody asset to a URP project for the first time and tried some of the demo scenes and they all seem broken. See above image with mesh not deforming correctly. Is the asset compatible with URP?

Hi,

This has nothing to do with URP. If you’re using Unity 2021.2 or up, Unity has changed the order in which mesh vertices are stored with respect to older versions, so there’s a mismatch with meshes imported from previous versions. You might need to click the “Bind Skin” button in the ObiSoftbodySkinner component in those scenes. That should fix it.

Kind regards,