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Obi Rope on a 3d object - Xameal - 02-10-2022

Hello,

I would like to know if it is possible to apply flexible attributes to a 3D Unity object with the Obi Rope asset?

I have a realistic 3D object, but it is rigid, while in life it is flexible.
Is it possible to use the Obi Rope asset, and using different means, make my object flexible and manipulate it?

If yes, could you explain me how, redirect me to explanations or tutorial videos?

Thanks in advance,
Sincerely, Xameal.


RE: Obi Rope on a 3d object - josemendez - 03-10-2022

(02-10-2022, 05:59 PM)Xameal Wrote: Hello,

I would like to know if it is possible to apply flexible attributes to a 3D Unity object with the Obi Rope asset?

I have a realistic 3D object, but it is rigid, while in life it is flexible.
Is it possible to use the Obi Rope asset, and using different means, make my object flexible and manipulate it?

If yes, could you explain me how, redirect me to explanations or tutorial videos?

Thanks in advance,
Sincerely, Xameal.

Hi Xameal,

As long as your object is rope-like (a thin, long object) then yes you can use it to render the rope. To do this you just add a ObiRopeMeshRenderer component to your rope. See: http://obi.virtualmethodstudio.com/manual/6.3/roperenderingmodes.html

Note that all Obi assets are aimed at intermediate/advanced users. If you're not familiar with basic 3D physics, they have a rather steep learning curve. You have video tutorials and an in-depth manual available here: http://obi.virtualmethodstudio.com/manual/6.3/index.html

Let me know if I can be of further help,

kind regards