Help Fluid Merge Distance - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help Fluid Merge Distance (/thread-3470.html) |
Fluid Merge Distance - sinannsekerr - 24-05-2022 Hello! I am making a game with Obi Fluid. I am in love with this asset! I want to increase merge distance (you can see in video and image) https://www.youtube.com/shorts/oDUGkDCF2ZM RE: Fluid Merge Distance - josemendez - 25-05-2022 (24-05-2022, 07:21 PM)sinannsekerr Wrote: Hello! I am making a game with Obi Fluid. I am in love with this asset! There's no such thing as "drop merge distance" in Obi, since it doesn't deal with "drops" directly. It deals with particles, drops are structures that emerge automatically from the simulation. The closest thing to a merge distance would be the fluid blueprint's smoothing parameter. This determines the size of the neighborhood around each particle, used to calculate local density. Note that the larger this value, the more costly the simulation becomes since each particle must consider more particles around it. The smaller this value, the smaller the neighborhood around each particle (and as a result, the closer drops must be to merge in your case). See: http://obi.virtualmethodstudio.com/manual/6.3/emittermaterials.html RE: Fluid Merge Distance - sinannsekerr - 25-05-2022 Thank you for answer! Its worked! |