Skinned cloth proxy from low poly skinned cloth to high poly skinned cloth - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Skinned cloth proxy from low poly skinned cloth to high poly skinned cloth (/thread-3456.html) |
Skinned cloth proxy from low poly skinned cloth to high poly skinned cloth - yokenstein - 16-05-2022 From what i've read on the forums, it seems like it's not really possible to transfer cloth simulation data from a low poly skinned cloth to a high poly skinned cloth, but it did seem like it was under development. Is there any progress on this front? If not, what other alternative options are there, to properly transfer a low poly cloth to a high poly cloth which will most likely be driven by an animator as well RE: Skinned cloth proxy from low poly skinned cloth to high poly skinned cloth - yokenstein - 16-05-2022 (16-05-2022, 08:55 PM)yokenstein Wrote: From what i've read on the forums, it seems like it's not really possible to transfer cloth simulation data from a low poly skinned cloth to a high poly skinned cloth, but it did seem like it was under development. Is there any progress on this front? If not, what other alternative options are there, to properly transfer a low poly cloth to a high poly cloth which will most likely be driven by an animator as well Nevermind, solved it by: 1) Create skinned cloth blueprint using low poly mesh 2) Create triangle skinmap using low poly mesh as the source, and high poly as the slave 3) Apply skinned cloth renderer and skinned cloth blueprint on the low poly mesh 4) Cloth proxy on the high poly mesh 5) In the low poly mesh skinned mesh renderer settings, set "cast shadows" to off" 6) Apply an "invisible" material to the low poly mesh to "hide it", because simply unchecking the skinned mesh renderer component won't hide the low poly mesh. Go to Debug mode in the inspector window and set it's render queue to 0 to hide it. |