how to re-enable and disable, without skin going invisible on root object (original) - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: how to re-enable and disable, without skin going invisible on root object (original) (/thread-3416.html) |
how to re-enable and disable, without skin going invisible on root object (original) - usemahrope88 - 23-04-2022 hello dev for some reason on the BallPool example, when I try to disable the clone I make, it disables the original object mesh (the skinned mesh, found on base object) and doesnt re-render. im trying to disable objects to save performance on runtime, but this is unusable in current state whats correct way to disable obi softbody objects with this no-skinned-bones-weights skinned mesh setup, so it can disable children or clones, not lose mesh references, and also re-renable children or clones for performance? RE: how to re-enable and disable, without skin going invisible on root object (original) - josemendez - 25-04-2022 (23-04-2022, 08:10 PM)usemahrope88 Wrote: hello dev Hi there, Thanks for reporting this! This is not the intended behavior. Will investigate and get back to you asap. RE: how to re-enable and disable, without skin going invisible on root object (original) - josemendez - 25-04-2022 Hi again, This was indeed a bug in the ObiSoftbodySkinner component, triggered by disabling it on an instanced object. Attached you can find a fixed version of the component script. Just replace the one found at /Obi/Scripts/Softbody/Rendering/ObiSoftbodySkinner.cs with this one. Let me know how it goes, |