Multiplayer ready? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Multiplayer ready? (/thread-3292.html) |
Multiplayer ready? - Rexima - 26-01-2022 Hello, i`m interested into this softbody asset and i want to ask if it's possible to synchronize the softbody over the network? RE: Multiplayer ready? - josemendez - 26-01-2022 (26-01-2022, 08:17 AM)Rexima Wrote: Hello, Hi there! Sure! this has always been possible, you can synchronize literally any data over the network. However note this is not done automagically. Not by Obi (since it's a physics engine, not a networking solution) and not by any networking solution (since they know nothing about Obi). Using the networking framework of your choice, you must sync particle data between host/server and clients. Here's the API to get/set particle positions, velocities, etc: http://obi.virtualmethodstudio.com/manual/6.3/scriptingparticles.html As a networking solution, a good starting point is Unity's netcode: https://docs-multiplayer.unity3d.com/docs/getting-started/about/index.html kind regards, RE: Multiplayer ready? - Rexima - 26-01-2022 Thank you very much for the quick answer. |