ObiClothBlueprint generate coroutine returning a null value error. - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: ObiClothBlueprint generate coroutine returning a null value error. (/thread-3291.html) |
ObiClothBlueprint generate coroutine returning a null value error. - MoonBoop - 26-01-2022 Im trying to generate an array of blue prints with obi cloth and im running into a problem where the obi cloth coroutine to generate a garment is returning a null value error. // generate blueprint: ObiClothBlueprint[] blueprints = new ObiClothBlueprint[meshData.Length]; for(int i = 0; i < blueprints.Length; i++) { blueprints[i] = ScriptableObject.CreateInstance<ObiClothBlueprint>(); blueprints[i].inputMesh = meshData[i].GenerateMesh(); //Debug.Log(blueprints[i].inputMesh.vertexCount); yield return StartCoroutine(blueprints[i].Generate()); } I know the input mesh being provided is not null, so im confused as to what is happening. any help would be much appreciated. RE: ObiClothBlueprint generate coroutine returning a null value error. - MoonBoop - 26-01-2022 (26-01-2022, 12:38 AM)MoonBoop Wrote: Im trying to generate an array of blue prints with obi cloth and im running into a problem where the obi cloth coroutine to generate a garment is returning a null value error.Solved, I had set up the parent game object this script was attached to incorrectly, so I was not able to run coroutines. |