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Help precise positioning of control points - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help precise positioning of control points (/thread-3282.html) |
precise positioning of control points - UglyMug - 17-01-2022 Hi, Is there any way that I can precisely enter the world/local co-ordinates of the control points rather than rely on 'by eye' using the gizmos? Each CP has a reference in the blueprint but it doesn't seem that the co-ordinates are exposed. cheers Ian RE: precise positioning of control points - josemendez - 17-01-2022 (17-01-2022, 01:13 PM)UglyMug Wrote: Hi, Hi Ian, No, currently the position of each control point is not exposed as a field. However this is planned for Obi 6.4. Right now, you can either use Unity's built-in vertex/surface snap tools (https://docs.unity3d.com/Manual/PositioningGameObjects.html) or generate your path programmatically. RE: precise positioning of control points - UglyMug - 17-01-2022 (17-01-2022, 01:16 PM)josemendez Wrote: Hi Ian,OK, thankyou ![]() |