Large Radius Liquid Transfer Pipe that can be picked up at any point for HTC Vive - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Large Radius Liquid Transfer Pipe that can be picked up at any point for HTC Vive (/thread-327.html) |
Large Radius Liquid Transfer Pipe that can be picked up at any point for HTC Vive - AccqwTit - 29-01-2018 Good day, I am building a program the simulate a fuel plant, for HTC Vive. I have several issues that I am experiencing: 1. Large radius pipe that transfers fuel from the plant to the truck: When I attach SteamVR throwable script to the object attached to the end-point of the rope, the whole rope malfunctions. 2. Collision effect seems not to work on SteamVR teleportation platforms. The rope cannot detect colliders. 3. Fuel Transfer pipe seems not to have weight, and it stretches. I applied the distance constraint, but I am not winning. 4. I also want to be able to pick the pipe from any point of the rope. Including the object attached at the end of the rope. |