Obi cloth proxy, source skinned cloth does not drive slave mesh renderer - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Obi cloth proxy, source skinned cloth does not drive slave mesh renderer (/thread-3232.html) |
Obi cloth proxy, source skinned cloth does not drive slave mesh renderer - Jschol - 15-12-2021 Hi all, For my application, I am trying to let a thin skinned cloth drive a different thick mesh using obi cloth proxy. According to this thread, a master ObiSkinnedCloth can drive a slave mesh renderer. Is this still supported on obi 6.2 and unity editor 2020.3.12f1? The source obi skinned cloth renderer displays the cloth moving however, the slave mesh renderer is static (both are shown in play mode while only the slave mesh renderer should be visible). Some more info:
Kind regards, Jasper RE: Obi cloth proxy, source skinned cloth does not drive slave mesh renderer - Jschol - 15-12-2021 (15-12-2021, 01:25 PM)Jschol Wrote: Hi all, Edit: Tested in another project and scene, and now it works. I will try to reproduce the error and report back if I find it |