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Internal Collision Detection? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Internal Collision Detection? (/thread-3133.html) |
Internal Collision Detection? - Dave LeDev - 13-10-2021 I've not yet purchased to find out-- does this asset only support external collisions or can it also handle internal? Example use cases:
RE: Internal Collision Detection? - josemendez - 13-10-2021 What do you mean "internal" collisions? Do you mean self-collisions? (an object colliding with itself). If so, yes. If you mean two-sided collisions, the answer is yes too. Obi is a particle-based engine, objects are approximated as ellipsoidal particles. You can make convex, concave, one-sided and two-sided objects, with support for self-collisions (an object colliding with itself) and inter-collisions (deformable objects colliding with each other). RE: Internal Collision Detection? - Dave LeDev - 13-10-2021 (13-10-2021, 09:35 AM)josemendez Wrote: What do you mean "internal" collisions? Do you mean self-collisions? (an object colliding with itself). If so, yes.The latter. Exciting to hear! I'm wanting to use both self-collisions and inter-collsions. I just wasn't sure if the particles used allowed empty space on the inside for proper simulation. |