How to make particle face camera? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: How to make particle face camera? (/thread-3128.html) |
How to make particle face camera? - linkinb - 12-10-2021 hi, I want to increase the size of the ends of my rope as shown below. [attachment=1129] My code is as follows. Code: var active_Rope = rope; While this scales up the particle, the particle does not scale uniformly as shown in the image above. My rope is rendered on a secondary camera that using a culling mask and camera clear flags set to "Depth Only", so that my ropes always render infront of all other objects. goal is that I want the ends of the rope to be scaled up and face the camera always, so it looks clear and uniform. (As shown in the above image) How can I achieve that effect? RE: How to make particle face camera? - josemendez - 12-10-2021 Hi! I’m not sure I understand the question, the image shows 3 ends all uniformly scaled. Particles in a rope are always spherical. For the same reason, it makes no sense to make a particle “face the camera”, since they’re radially symmetric: no matter how they’re facing, they will look the same. Keep in mind that ropes do not model orientation, (unlike rods) so you can’t explicitly choose the orientation of a single particle. |