Bug / Crash Emitters Changing Collides With Option - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash Emitters Changing Collides With Option (/thread-3106.html) |
Emitters Changing Collides With Option - ProDea - 27-09-2021 Hello Fluid Lovers, I have two Emitter in the scene and they shouldn't collides with each other. When I change the "Collides With" option accordingly, after starting the game it changes itself automatically to Everything layer. I tried to change both but the result is not changing. And I tried only one Emitter and also after starting the game, it's changing itself to Everything in Collides With option. I added Solver with Right Click->3D Object->Obi->Obi Solver. They are under the same Solver. The scene has one solver in the scene. Also changing "Collision Category" to 1 automatically after starting the game. Obi Fluid Version: 6.2 Unity Version: 2019.4.26f1 Build Target: iOS Render Pipeline: Standard Render Pipeline OS: Windows 10 x64 RE: Emitters Changing Collides With Option - josemendez - 27-09-2021 Hi there! I believe it is the same bug described here: http://obi.virtualmethodstudio.com/forum/thread-3000.html?highlight=reset In that same thread you will also find the patch to correct it. Let me know how it goes! RE: Emitters Changing Collides With Option - ProDea - 27-09-2021 (27-09-2021, 12:09 PM)josemendez Wrote: Hi there! That script solved that problem! Awesome But in the editor play mode when I disabled one emitter in the inspector and re-enable it again, I think it changes the filter but not showing correctly in the inspector because in the editor I can see it collides with the other emitter. After no matter how I change the filter in the inspector, the emitter is not taking any effect. RE: Emitters Changing Collides With Option - josemendez - 27-09-2021 (27-09-2021, 01:03 PM)ProDea Wrote: But in the editor play mode when I disabled one emitter in the inspector and re-enable it again, I think it changes the filter but not showing correctly in the inspector because in the editor I can see it collides with the other emitter. After no matter how I change the filter in the inspector, the emitter is not taking any effect. I'm unable to reproduce this. Changing the filter in play mode should affect the fluid emitted by the emitter. Enabling/disabling the component does not have any effect on this. Can you share a video showing this behavior? RE: Emitters Changing Collides With Option - ProDea - 27-09-2021 (27-09-2021, 01:37 PM)josemendez Wrote: I'm unable to reproduce this. Changing the filter in play mode should affect the fluid emitted by the emitter. Enabling/disabling the component does not have any effect on this. Can you share a video showing this behavior? https://we.tl/t-JDfmn4N6EG I think WeTransfer link would be good. I couldn't attach this file it gives the error "The type of file that you attached is not allowed. Please remove the attachment or choose a different type." |