Help How to reduce thickness in cloth self-collison? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help How to reduce thickness in cloth self-collison? (/thread-3099.html) |
How to reduce thickness in cloth self-collison? - xxxh123 - 17-09-2021 Hi! I am trying to fold a cloth mesh (i.e. T shirt) using self-collision on a table-top scene, but I find that the thickness of the cloth is too high when it is folded many times. How can I reduce the thickness of cloth under particle self-collision just like this? I have tried to reduce the radius of particles in the blueprint, but that often leads to penetration between two surfaces. RE: How to reduce thickness in cloth self-collison? - josemendez - 17-09-2021 (17-09-2021, 10:21 AM)xxxh123 Wrote: Hi! I am trying to fold a cloth mesh (i.e. T shirt) using self-collision on a table-top scene, but I find that the thickness of the cloth is too high when it is folded many times. How can I reduce the thickness of cloth under particle self-collision just like this? If you reduce particle radius, then gaps might appear in-between particles that will lead to penetration (think of a "leaky" net) If you increase mesh density in order to have more particles per surface unit, particles will be smaller -which will lead to a smaller collision gap- but the simulation will also be costlier because there's more particles. So this is a tradeoff between resolution / particle size, and collision accuracy. This is one of the inherent limitations of a particle-based engine (which all existing realtime cloth engines are). Obi adds an entirely surface-based collision pipeline to the basic particle-based approach: surface collisions. See: http://obi.virtualmethodstudio.com/manual/6.2/surfacecollisions.html These consider the entirety of the cloth surface for collision detection, not just particles. However this comes at a performance cost, which can be hefty for dense self-colliding cloth. You can try using them, but I'm not sure if they will be a good fit for your use case. kind regards, |