ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles (/thread-28.html) Pages:
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RE: ObiFluid Tunneling Issue - whack - 14-12-2021 (05-07-2017, 09:26 AM)josemendez Wrote: - Dynamic object using transform, has a mesh collider: BAD. will miss collisions pretty often, since particles are very small and the collider is a thin membrane. What could cause tunneling through a mesh if the mesh happens not to be moving, and continuous collision detection is set to 1? RE: ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles - josemendez - 14-12-2021 (20-12-2017, 11:00 AM)IgorKovalev Wrote: Hello! Yes, it's possible! The manual contains code to do this: http://obi.virtualmethodstudio.com/manual/6.3/scriptingactors.html The only part that's missing in the sample code is adding the particle renderer to the fluid renderer. Can you share the code you're currently using? kind regards, |