How to fallow rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: How to fallow rope (/thread-2723.html) |
How to fallow rope - eisen - 25-01-2021 When i press play i want my charachter follow the rope start to end. How can i follow with code ? Do i need to get particle positions ? if so how can i reach particle positions from code ? or are there any alternative way ? RE: How to fallow rope - josemendez - 26-01-2021 Simplest way to get a position/orientation along a rope is to use: Code: var frame = rope.GetComponent<ObiPathSmoother>().GetSectionAt(value); You pass a normalized length value as parameter (0 for the start of the rope, 1 for the end, or any value in between) and you get a ObiPathFrame struct that contains position, orientation, color, thickness, and an orthonormal frame (normal, binormal, tangent) at that particular point in the rope. There's a utility script included that you can try: "ObiRopeAttach". It uses this method to just move an object to a point along the rope. You can also use raw particle positions if you want, see: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html |