Help Could ObiSkinnedCloth reset all particles to skinned positions? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Could ObiSkinnedCloth reset all particles to skinned positions? (/thread-2660.html) |
Could ObiSkinnedCloth reset all particles to skinned positions? - asimofu_ok - 23-12-2020 Hi, I use ObiSkinnedCloth to a character's cloth. I want to reset the cloth anytime. But I didn't find any way to reset particles to skinned positions. I tried to use ObiActor.ResetParticles() and to set Solver.restPositions to Solver.positions. But cloth particles set just to first T-Pose positions. RE: Could ObiSkinnedCloth reset all particles to skinned positions? - josemendez - 23-12-2020 (23-12-2020, 01:39 PM)asimofu_ok Wrote: Hi, I use ObiSkinnedCloth to a character's cloth. You should set solver.positions to the values returned by Unity's BakeMesh function, or alternatively, set the "skin radius" of all skin constraints to zero. See: http://obi.virtualmethodstudio.com/tutorials/scriptingconstraints.html RE: Could ObiSkinnedCloth reset all particles to skinned positions? - asimofu_ok - 24-12-2020 I see. Thank you for replying. I use Unity 2019.2 and Obi 5.3. I think I must use Mesh baking. |