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Help Cloth colider too big - Printable Version

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Cloth colider too big - Cheezelaweeze - 29-11-2020

pretty much default settings

https://streamable.com/qj1zy9


RE: Cloth colider too big - josemendez - 30-11-2020

(29-11-2020, 10:47 PM)Cheezelaweeze Wrote: pretty much default settings

https://streamable.com/qj1zy9

Hi,

Obi is a particle based engine (like Flex, Lagoa, and many others), so this is completely normal and to be expected.

Collision detection is performed using particles, so particle radius determines collision and self-collision distance. If you add a ObiParticleRenderer component to the cloth, this will become clear.

Take a look at the manual:
http://obi.virtualmethodstudio.com/tutorials/bigpicture.html
http://obi.virtualmethodstudio.com/tutorials/actors.html
http://obi.virtualmethodstudio.com/tutorials/particlerendering.html
http://obi.virtualmethodstudio.com/tutorials/convergence.html
http://obi.virtualmethodstudio.com/tutorials/collisions.html

To reduce this gap you can reduce cloth particle radius or use a higher-res cloth mesh.