Obi Official Forum
Help [solved] How to set Fluid Renderer for URP? - Printable Version

+- Obi Official Forum (https://obi.virtualmethodstudio.com/forum)
+-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html)
+--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html)
+--- Thread: Help [solved] How to set Fluid Renderer for URP? (/thread-2543.html)



[solved] How to set Fluid Renderer for URP? - Snail921 - 16-10-2020

HI,

According to this page,  I need to "add obiFluidRendererFeature to my pipeline's renderer feature list" to render fluid in a URP project but I could not find any proper information about the process.
Does "obiFluidRendererFeature" mean obiFluidRenderer script? If so, how can I add it to the renderer feature list?
Where can I find the renderer feature list? I saw a renderer features list section in a "ForwardRenderer.asset" but I could not add it there so there must be some other render features list somewhere...
I need more information about this to make it work.

Unity 2019.4.5.f1
URP 7.4.3


RE: How to set Fluid Renderer for URP? - josemendez - 16-10-2020

Adding renderer features is a standard URP procedure. You simply go to your pipeline's renderer asset, and select the feature from the features dropdown. Note that the feature will not appear if you're using older/unsupported URP versions.

Here's a video on how to do it, specifically for ObiFluid:



[solved] RE: How to set Fluid Renderer for URP? - Snail921 - 17-10-2020

Thank you so much for the instruction. I have never checked the video and everything has been explained there indeed.