Help [solved] How to set Fluid Renderer for URP? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help [solved] How to set Fluid Renderer for URP? (/thread-2543.html) |
[solved] How to set Fluid Renderer for URP? - Snail921 - 16-10-2020 HI, According to this page, I need to "add obiFluidRendererFeature to my pipeline's renderer feature list" to render fluid in a URP project but I could not find any proper information about the process. Does "obiFluidRendererFeature" mean obiFluidRenderer script? If so, how can I add it to the renderer feature list? Where can I find the renderer feature list? I saw a renderer features list section in a "ForwardRenderer.asset" but I could not add it there so there must be some other render features list somewhere... I need more information about this to make it work. Unity 2019.4.5.f1 URP 7.4.3 RE: How to set Fluid Renderer for URP? - josemendez - 16-10-2020 Adding renderer features is a standard URP procedure. You simply go to your pipeline's renderer asset, and select the feature from the features dropdown. Note that the feature will not appear if you're using older/unsupported URP versions. Here's a video on how to do it, specifically for ObiFluid: [solved] RE: How to set Fluid Renderer for URP? - Snail921 - 17-10-2020 Thank you so much for the instruction. I have never checked the video and everything has been explained there indeed. |