How to obtain Stright rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: How to obtain Stright rope (/thread-2448.html) |
How to obtain Stright rope - flaurens - 26-08-2020 Hi! I have a doubt regarding the stright of a rope. I'm trying to create a stright rope between two rigidbodies. So once I start the game I want that rope to has it's "max" length, the issue is that when I press play button the rope always falls (in its middle part) a little bit to the ground so I never get the stright rope that I want. What are the best parameters to modify in order to obtain that behaviour? Both rigidbies have a mass of 1 and the rope is composed by 2 control points of mass 0.1. ObiSolver has: Dampoing: 0.9 ShockPropagation: 0 MaxAnisotropy: 3 The ObiFixedUpdater has the Substeps set to 1. Regards! RE: How to obtain Stright rope - josemendez - 26-08-2020 (26-08-2020, 12:18 PM)flaurens Wrote: Hi! I have a doubt regarding the stright of a rope. Hi, Just use more substeps, or more distance constraint iterations. What you see is spurious elasticity, due to the simulation not fully converging in a single step. See: http://obi.virtualmethodstudio.com/tutorials/convergence.html |