Skin mesh clothing wrong position on play - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Skin mesh clothing wrong position on play (/thread-236.html) |
Skin mesh clothing wrong position on play - ObiClothKenobi - 27-11-2017 I've been trying to add obi cloth physics to a piece of clothing that is a skin mesh to a rigged character model. Very much like the trench coat example. However once I set everything up and press play the clothing suddenly scales and gets put in a different position. This happens even with every particle pinned and all obi cloth constraints disabled. If I remove the obi cloth component the clothing stays on the character on play. Before play: After play: The model can be found in FBX format here: http://puu.sh/yuzOW/fca0719257.fbx Any help would be much appreciated! RE: Skin mesh clothing wrong position on play - josemendez - 01-12-2017 (27-11-2017, 04:25 PM)ObiClothKenobi Wrote: I've been trying to add obi cloth physics to a piece of clothing that is a skin mesh to a rigged character model. Very much like the trench coat example. Hi there, Make sure that you freeze/apply your model's transform before exporting it (the exact terminology depends on which modeling program you use). I can see its scale being 0.1 in the inspector, but your topology scale is 1. That means the model will be simulated at a much higher scale. cheers, |