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Why is ObiRopeCursor handling input? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Why is ObiRopeCursor handling input? (/thread-2261.html) |
Why is ObiRopeCursor handling input? - the80srobot - 22-05-2020 I'm using the new input system in Unity, which means I tend to discover random places where asset store packages try to use the old Input.GetKey API, because it now throws exceptions. One place that I was surprised to find Input code in was the ObiRopeCursor - it's not placed in a Samples directory, so it looks like a reusable class, but it specifically listens for the Q and E keys to control its length. Is this a mistake, or intended? Thanks. RE: Why is ObiRopeCursor handling input? - josemendez - 22-05-2020 (22-05-2020, 10:59 AM)the80srobot Wrote: I'm using the new input system in Unity, which means I tend to discover random places where asset store packages try to use the old Input.GetKey API, because it now throws exceptions. Ooops! that's a mistake. The entire Update method of the cursor should not be there. It's safe to remove it. Thanks for spotting and reporting this! |