Help Drag a two sided attached rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Drag a two sided attached rope (/thread-2158.html) |
Drag a two sided attached rope - noman fareed - 12-04-2020 I have implemented a rope I need to stretch the rope at a point like I did in this given linked video https://1drv.ms/v/s!AkGarI_8WKB3hmOFK6hS12V4zMap I used a collider to drag a rope but at fast speed the collider passes through it often and more over I need to stretch it the same way upward so kindly suggest me the way to do this perfectly without using collider. RE: Drag a two sided attached rope - josemendez - 13-04-2020 (12-04-2020, 11:11 PM)nomanĀ fareed Wrote: I have implemented a rope I need to stretch the rope at a point like I did in this given linked video You can't do this perfectly: overstitching a rope will open gaps in its particle-based representation, allowing collider to pass trough. I'd recommend: - Add a ObiParticleRenderer component to the rope, to be able to view its particles and debug collisions: http://obi.virtualmethodstudio.com/tutorials/particlerendering.html - Increase the amount of substeps in the updater, to increase simulation quality (the rope will stretch less): http://obi.virtualmethodstudio.com/tutorials/updaters.html - Try increasing the mount of distance constraint iterations: http://obi.virtualmethodstudio.com/tutorials/obisolver.html For more info on how timestep size/substeps/iterations affect the simulation, see: http://obi.virtualmethodstudio.com/tutorials/convergence.html |