Pre-Sale Question - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Pre-Sale Question (/thread-214.html) |
Pre-Sale Question - Rexima - 27-10-2017 I dont know if this product fit my need's so i want to ask some questions. - Is it possible to create the Rope in Runtime not only Editor Mode? - Can i connect two GameObjects which have maybe an Rigidbody attached? - Can i extend the Rope in Runtime, for example the player holds one end of the rope and walks to extend it to X meter? - When the Rope is to long, can it be roll up? - Can the Rope tear, when the carried object is to heavy? - Is it possible to sync it over the network? RE: Pre-Sale Question - josemendez - 27-10-2017 (27-10-2017, 09:10 AM)Rexima Wrote: I dont know if this product fit my need's so i want to ask some questions. - Yes. - Yes. full two-way coupling is supported with an arbitrary number of rigidbodies, attached at any point of the rope. - Yes. Use the ObiRopeCursor component. You can add/reel rope in both directions starting at any point in the rope. - Yes, but you have to write the logic yourself, something like if (rope.lenght > something) roll up. - Yes. There's a tear threshold that will break the rope when some tension value is exceeded. - Yes, but you have to do this yourself. It will involve sending particle positions over to the clients. |