thicknesses in runtime - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: thicknesses in runtime (/thread-2139.html) |
thicknesses in runtime - Urbem - 03-04-2020 I want to change rope thikness in runtime. Like this: path.thicknesses.data[_index] = 5f; but in the game the rope is not updated. I try Update this functions, without result: Rope.UpdateParticleProperties(); ropeMeshRenderer.UpdateRenderer(Rope); solver.UpdateParameters(); How I can update Rope thicknesses in runtime? RE: thicknesses in runtime - josemendez - 03-04-2020 (03-04-2020, 08:00 AM)Urbem Wrote: I want to change rope thikness in runtime. Like this: Blueprints are assets (http://obi.virtualmethodstudio.com/tutorials/bigpicture.html). They're stored in disk, and instantiated into the scene at start. So changing them at runtime does not do anything - unless you copy their data to the runtime particle representation, or use them to instantiate new actors. In runtime, you must work with particles directly. To change the radius of a particle: Code: // solver index of the first particle in the rope. For more info, see: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html |