Help I Have Trouble When Adjust Scale of Model - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help I Have Trouble When Adjust Scale of Model (/thread-2110.html) |
I Have Trouble When Adjust Scale of Model - ss56806298 - 25-03-2020 1.I import an armor-man model with some cloth i want to add obi cloth on it, it seems good when i do like the video said, but when i make the scale of the model smaller, the cloth that i added obi cloth seemed smaller and position was awful. I uploaded the picture and you will know what i excactly said.[attachment=636][attachment=637] 2.You can see the cloak cannot move with model's head, i'm not sure if it can move with the head by using obi cloth or i should use animation to do this.[attachment=638] Thank you guys. RE: I Have Trouble When Adjust Scale of Model - josemendez - 25-03-2020 (25-03-2020, 08:33 AM)ss56806298 Wrote: 1.I import an armor-man model with some cloth i want to add obi cloth on it, it seems good when i do like the video said, but when i make the scale of the model smaller, the cloth that i added obi cloth seemed smaller and position was awful. I uploaded the picture and you will know what i excactly said. 1.- You cannot scale a cloth object, or rather, the results won't be what you expect. This is because it is mathematically impossible to fully describe the translation/rotation/scale of a deformable object using a single matrix, so the same applies to any cloth simulator. You can however scale the solver that contains the cloth. This will post-transform the results of the simulation, as explained in the manual: http://obi.virtualmethodstudio.com/tutorials/obisolver.html Quote:Solvers always perform the simulation in local space. This means that translating, rotating or scaling the solver will rigidly transform the simulation as a whole. 2.- Of course you need to use animation to move the hood itself, then optionally use Obi's skin constraints to blend simulation on top. See: https://www.youtube.com/watch?v=usXaFr6N630 |