Bug / Crash Importing Obi Rope in Unity 2020.1.0b1 fails - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Importing Obi Rope in Unity 2020.1.0b1 fails (/thread-2095.html) Pages:
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Importing Obi Rope in Unity 2020.1.0b1 fails - fiasko - 13-03-2020 Hello everybody, System: macOS 10.15.13 Unity: 2020.1.0b1 Obi Rope: 5.1.0 I just tried to import Obi Rope 5.1.0 through the Package Manager. It start's normal with the import progress bar. Unity then asks after a while if it can do an "API Update" (it doesn't matter if I click "no thanks" or "Go Ahead!") and a couple of seconds after that, the Unity window just vanishes. I checked the Editor.log file and it ends with the following lines: Code: Start importing Assets/Obi/Samples/RopeAndRod/SampleResources/Blueprints/Tearable cable.asset using Guid(61d053dd5abd943919947f833abd0569) Importer(-1,00000000000000000000000000000000) Serialization depth limit 7 exceeded at 'Obi::ObiConstraints`1.actor'. There may be an object composition cycle in one or more of your serialized classes. After that, I cannot open the project (it crashes while importing) until I manually delete the Obi folder from the assets folder not using Unity. Unchecking "Tearable Cable.asset" before importing also leads to a crash, where the offending asset seems to be Assets/Obi/Samples/RopeAndRod/SampleResources/Blueprints/Crane.asset After that, I didn't investigate this further. I hope this is useful for troubleshooting this issue. Thanks! RE: Importing Obi Rope in Unity 2020.1.0b1 fails - josemendez - 13-03-2020 (13-03-2020, 10:44 AM)fiasko Wrote: Hello everybody, ObiConstraint's "source" member variable is protected and generic. So it should not be serialized under any circumstances. Unity complaining about a serialization loop in something that is not serialized (not marked for serialization, and even if it were, not serializable at all) is very probably a bug. So it looks like a bug in Unity to me. Given that 2020 is still in beta this is not surprising. Same package in 2019.2 or 2019.3 imports and works just fine. RE: Importing Obi Rope in Unity 2020.1.0b1 fails - fiasko - 13-03-2020 Alright, understood. But how should we go about this so that this bug is addressed? Should I file a bug report, also sending "Tearable cable.asset" although this part of your paid asset? Am I allowed to do so? Would you rather do that, being able to better explain what's behind this? RE: Importing Obi Rope in Unity 2020.1.0b1 fails - josemendez - 13-03-2020 (13-03-2020, 01:37 PM)fiasko Wrote: Alright, understood. But how should we go about this so that this bug is addressed? Should I file a bug report, also sending "Tearable cable.asset" although this part of your paid asset? Am I allowed to do so? Would you rather do that, being able to better explain what's behind this? Hi, Tearable cable.asset is probably not the culprit. Any blueprint asset in Obi (including, but not limited to Tearable cable) contains constraints, and Unity can become confused if it tries to serialize them (when obviously it shouldn't, according to its own documentation: https://docs.unity3d.com/Manual/script-Serialization.html) Quote:To use field serialization you must ensure it: This particular field is protected and its type cannot be serialized, so it fails two of the conditions for serialization. I will create a post in their forums explaining the issue. Thanks for reporting this! Edit: Here's the post in the forums. Will stay tuned to it: https://forum.unity.com/threads/serialization-issues-in-2020-1-0b1.846049/ RE: Importing Obi Rope in Unity 2020.1.0b1 fails - fiasko - 13-03-2020 Thanks for addressing this! RE: Importing Obi Rope in Unity 2020.1.0b1 fails - fiasko - 26-03-2020 Seems to be fixed with ObiRope 5.2.0. Thanks a bunch! RE: Importing Obi Rope in Unity 2020.1.0b1 fails - josemendez - 26-03-2020 (26-03-2020, 10:41 AM)fiasko Wrote: Seems to be fixed with ObiRope 5.2.0. Thanks a bunch! Yep . Unity 2020 has introduced (yet another) backwards-compatibility breaking change in the way serialization works. Luckily the fix was easy enough. For details, see the post I created in the Unity forums: https://forum.unity.com/threads/serializ...b1.846049/ RE: Importing Obi Rope in Unity 2020.1.0b1 fails - fiasko - 26-03-2020 Yeah I followed that thread Did you end up filing a bug report? RE: Importing Obi Rope in Unity 2020.1.0b1 fails - josemendez - 26-03-2020 (26-03-2020, 11:02 AM)fiasko Wrote: Yeah I followed that thread I will . I have to prepare a minimum repro scene for them to test, but it has been low priority for me till...today that 5.2 was launched. First fix my stuff, then help others fix theirs . RE: Importing Obi Rope in Unity 2020.1.0b1 fails - brun.quentin - 29-04-2020 Hi, I am having the issue - because I am using unity 2020.1. I tried to update to Obi Rope 5.3 and it fix the issue but I need to build for iOS. I have the link issue as described in http://obi.virtualmethodstudio.com/forum/showthread.php?tid=2159. Is it possible to get the fixes on 5.1 to work with unity 2020.1 ? or would that be possible to have the 5.3 compiled with Xcode 11.3.1? Thanks |