Bug / Crash Not working on iOS 13.3.1 - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Bug / Crash Not working on iOS 13.3.1 (/thread-2076.html) |
Not working on iOS 13.3.1 - jabi11 - 28-02-2020 Hi, I’m using Obi Cloth to simulate clothing psychics, when I run simulation in editor, everything is fine. When I deploy to my iPhone I get only cloth mesh without simulation. Also XCode throws errors at me. How can I get it to work? I followed skinned mesh process. iPhone 11 Pro , iOS 13.3.1 XCode 11.3.1, Unity 2019.2.20f1 Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiSkinnedClothRenderer.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiActor+ActorCallback.Invoke (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiActor.Interpolate () [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x00000] in <00000000000000000000000000000000>:0 at Obi.ObiLateFixedUpdater.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Please help me. Best Regards RE: Not working on iOS 13.3.1 - josemendez - 05-03-2020 (28-02-2020, 09:21 PM)jabi11 Wrote: Hi, Hi, This happens because there's a player setting in Unity that removes tangent vectors from all your meshes at build time. See the following thread: http://obi.virtualmethodstudio.com/forum/showthread.php?tid=2074 |