Problems with Physics with terrains - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Problems with Physics with terrains (/thread-193.html) |
Problems with Physics with terrains - LandscpePerform - 12-10-2017 Hi, I am building a custom terrain editor in-game and we are using obi fluid to demonstrate water. When a fluid particle hits a sheer cliff made with a terrain, the speed gets multiplied and bounces back relative to the height of the heightmap at that point and the normal, this causes a shotgun effect and sends particles flying across the scene at a very high speed. The taller and sharper the cliff side, the faster they go. If you happen to have a sharp drop ditch, they just bounce each off the walls and get even faster. I believe I have a workaround by lowing the Collision Constraint SOR Factor to a very low number and limiting the height of the heightmap, so I dont think it is a big issue for me right now, but this is limiting when you give a user access to the terrain tools in-game. Here's a video that shows the issue. Frank RE: Problems with Physics with terrains - josemendez - 13-10-2017 (12-10-2017, 07:09 PM)LandscpePerform Wrote: Hi, Hi Frank! Thanks for finding and reporting this. Will take a look at it (really looks like a vector normalization issue). As soon as we get a patch I´ll send it to you. cheers, |