Help Index was outside the bounds of the array - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Index was outside the bounds of the array (/thread-1625.html) |
Index was outside the bounds of the array - arthamas - 20-01-2020 Hi, I'm trying to add simulation to a character but I'm having an issue when I have two actors for one solver. (See Attachment) Hierarchy(Only the important part): ClothSolver (ObiLateFixedUpdater + ObiSolver) ----> Character (Animator on Fixed Update) --------->Jersey (ObiSkinnedCloth + ObiSkinnedClothRenderer) --------->Pants (ObiSkinnedCloth + ObiSkinnedClothRenderer) So if I only have the ObiSkinnedCloth on the Jersey or the Pants it works but when its applied on both I'm getting "Index was outside the bounds of the array". I can have two actors for one solver right? Cheers, RE: Index was outside the bounds of the array - josemendez - 21-01-2020 (20-01-2020, 09:51 PM)arthamas Wrote: Hi, Hi! Had a similar from another user report yesterday. This seems like a bug, and yes, you're supposed to be able to use more than one actor per solver. Will take a look at it this morning and get back to you asap. RE: Index was outside the bounds of the array - josemendez - 21-01-2020 Indeed, it was a bug. Thanks you both for finding and reporting it. Change lines 153-162 of ObiSkinnedCloth.cs with this: Code: int solverIndex = batch.particleIndices[i]; That should fix it. I'm attaching the entire corrected file for convenience. Let me know how it goes. |