2d Line Renderer Not Updating - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: 2d Line Renderer Not Updating (/thread-1593.html) |
2d Line Renderer Not Updating - Bluerex - 30-12-2019 Hi, I am having troubles getting a 2d rope to render. I want to use line renderer to display the rope.
https://imgur.com/zBeoiBK Basically, the Game view doesn't update, but when i click on the "scene" view, it does update... this might be a unity thing? This is in Obi Rope 5 btw. Any tips on how to fix this? I am using unity 2019.2.3f1 RE: 2d Line Renderer Not Updating - josemendez - 30-12-2019 (30-12-2019, 03:09 AM)Bluerex Wrote: Hi, Hi, What rendering pipeline are you using? RE: 2d Line Renderer Not Updating - Bluerex - 30-12-2019 (30-12-2019, 04:33 PM)josemendez Wrote: Hi, Lightweight Render Pipeline, the one with the new 2D lighting. RE: 2d Line Renderer Not Updating - LORDeveloper - 09-01-2020 Same thing here usingĀ Unity 2019.3 with Universal Render Pipeline. When I change the length, it doesn't update at all with line render [attachment=571] I have clicked on the scene view in order to make the rope render. And it ignores my UV settings. [attachment=572] When I press "Play", it just disappears. And I have to click on the scene view again to show again. [attachment=573] When I change the length, the rope doesn't get updated. RE: 2d Line Renderer Not Updating - josemendez - 09-01-2020 (09-01-2020, 11:46 AM)LORDeveloper Wrote: Same thing here usingĀ Seems that unlike the built-in pipeline, URPs do not call Camera.onPreCull. Since the line renderer relies on this callback to render the view-dependent mesh, in URP it is not drawn. Instead, URP calls RenderPipelineManager.beginCameraRendering. In ObiRopeLineRenderer.cs, declare a renderCallback delegate: Code: System.Action<ScriptableRenderContext, Camera> renderCallback; Replace "Camera.onPreCull += UpdateRenderer;" in ObiRopeLineRenderer.cs OnEnable() method with this: Code: renderCallback = new System.Action<ScriptableRenderContext, Camera>((cntxt, cam) => { UpdateRenderer(cam); }); And similarly, replace "Camera.onPreCull -= UpdateRenderer;" in OnDisable with this: Code: RenderPipelineManager.beginCameraRendering -= renderCallback; That should get rid of the issue. Will include this fix in the next update. RE: 2d Line Renderer Not Updating - LORDeveloper - 10-01-2020 (09-01-2020, 03:33 PM)josemendez Wrote: Seems that unlike the built-in pipeline, URPs do not call Camera.onPreCull. Since the line renderer relies on this callback to render the view-dependent mesh, in URP it is not drawn. Thanks, that works. Don't forget to put Using UnityEngine.Rendering at the top. |