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Help Setting ObiParticleAttachment ParticleGroup via script - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Setting ObiParticleAttachment ParticleGroup via script (/thread-1584.html) |
Setting ObiParticleAttachment ParticleGroup via script - Bobsalot - 22-12-2019 Hi, I'm an inexperienced developer and I'm not sure how I should be setting the ParticleGroup of a ObiParticleAttachment component via c# script. I've checked the sample code and google, but it's still holding me up, anyone care to help out? ![]() Thanks in advance, Bobs RE: Setting ObiParticleAttachment ParticleGroup via script - Bobsalot - 09-01-2020 Anyone able to assist? this is still holding me back. Thanks RE: Setting ObiParticleAttachment ParticleGroup via script - josemendez - 11-01-2020 (09-01-2020, 03:17 PM)Bobsalot Wrote: Anyone able to assist? this is still holding me back. Hi Bob, Particle groups are stored in the "groups" list of the blueprint. So simply do: Code: attachment.particleGroup = blueprint.groups[index]; (If you don't already have a reference to the actor's blueprint, you can get it like this): Code: var blueprint = attachment.actor.blueprint; That's it. You can see an example in ObiParticleAttachmentEditor.cs, which is the script for the particle group inspector. There you'll see we use a GenericMenu to show a dropdown menu listing all the particle groups in the blueprint (by name). When the user picks one, the OnParticleGroupSelected() method is called (passing the group as a parameter). This method then assigns the particle group to the attachment's particleGroup property. RE: Setting ObiParticleAttachment ParticleGroup via script - Bobsalot - 11-01-2020 (11-01-2020, 03:22 PM)josemendez Wrote: Hi Bob, Thanks, Jose! Much appreciated ![]() RE: Setting ObiParticleAttachment ParticleGroup via script - jalee - 23-01-2020 (11-01-2020, 03:22 PM)josemendez Wrote: Hi Bob, Is there a way to access the particles within that group, so you can create particles groups and then do different things with them? RE: Setting ObiParticleAttachment ParticleGroup via script - josemendez - 23-01-2020 (23-01-2020, 11:09 AM)jalee Wrote: Is there a way to access the particles within that group, so you can create particles groups and then do different things with them? Yes, that's the point of particle groups. A particle group contains a List<int> of particle indices in the actor: Code: group.particleIndices RE: Setting ObiParticleAttachment ParticleGroup via script - jalee - 23-01-2020 (23-01-2020, 12:37 PM)josemendez Wrote: Yes, that's the point of particle groups. Awesome, thanks Jose! |