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ovr (oculus) implementation - satchmo - 21-09-2017

Hi guys, I bought fluid, great job!
I've seen some questions in th FAQ session about vr, I think it would be great a future implementation with a oculus touch sensor ready scene, do you think you'll do it?
So, If you do, I will not try by myself :-)
thx
CArlo


RE: ovr (oculus) implementation - josemendez - 21-09-2017

(21-09-2017, 01:50 PM)satchmo Wrote: Hi guys, I bought fluid, great job!
I've seen some questions in th FAQ session about vr, I think it would be great a future implementation with a oculus touch sensor ready scene, do you think you'll do it?
So, If you do, I will not try by myself :-)
thx
CArlo

Hi Carlo!

No, unfortunately we won't be adding ready-made touch sensor interaction anytime soon, as it is very use-case dependent (what would work for some would be far from useable for others, it depends on the exact kind of particle-sensor interaction you need). You're better off rolling your own according to the specifications you need to fulfill. 

Some stuff that is interesting to read if you're doing this:
http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html

cheers!


RE: ovr (oculus) implementation - satchmo - 21-09-2017

(21-09-2017, 02:12 PM)josemendez Wrote: Hi Carlo!

No, unfortunately we won't be adding ready-made touch sensor interaction anytime soon, as it is very use-case dependent (what would work for some would be far from useable for others, it depends on the exact kind of particle-sensor interaction you need). You're better off rolling your own according to the specifications you need to fulfill. 

Some stuff that is interesting to read if you're doing this:
http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html

cheers!

thx I'll try cheers!