ovr (oculus) implementation - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: ovr (oculus) implementation (/thread-149.html) |
ovr (oculus) implementation - satchmo - 21-09-2017 Hi guys, I bought fluid, great job! I've seen some questions in th FAQ session about vr, I think it would be great a future implementation with a oculus touch sensor ready scene, do you think you'll do it? So, If you do, I will not try by myself :-) thx CArlo RE: ovr (oculus) implementation - josemendez - 21-09-2017 (21-09-2017, 01:50 PM)satchmo Wrote: Hi guys, I bought fluid, great job! Hi Carlo! No, unfortunately we won't be adding ready-made touch sensor interaction anytime soon, as it is very use-case dependent (what would work for some would be far from useable for others, it depends on the exact kind of particle-sensor interaction you need). You're better off rolling your own according to the specifications you need to fulfill. Some stuff that is interesting to read if you're doing this: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html cheers! RE: ovr (oculus) implementation - satchmo - 21-09-2017 (21-09-2017, 02:12 PM)josemendez Wrote: Hi Carlo! thx I'll try cheers! |