Help A few technical questions - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help A few technical questions (/thread-1362.html) |
A few technical questions - Adrian_GSO - 12-09-2019 Hi, great asset btw. Is there a way to programmatically calculate the points of the rope? I wish for the rope to curl around a cylindrical object much like a firehose. And is there a way to programmatically force the rope to be a fixed length during set up? Thank you so much. RE: A few technical questions - Adrian_GSO - 24-09-2019 Hi, bumping up; still need the help! RE: A few technical questions - BisuDagger - 24-09-2019 This code gets that available points inside the rope Code: //ObiRope rope = obiRopeObj.GetComponent<ObiRope>(); All theory here: You could potentially loop through the batch of pinConstraints (rope.UsedParticles -1 is max size) and lock pins in to place by feeding them a Vector3 location. If you want it spaced evenly then you could take the distance and divide it by the usedparticles - 1. That would space it out equally. If you want, use a lerp function in a coroutine to find your desired points in space at run time. As you lerp to each new point, pin the particle at that location. |