zero gravity - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: zero gravity (/thread-1330.html) |
zero gravity - lexxx - 23-08-2019 hello, we have a rope in space, but even with setting the gravity to 0 it still pulls down. the solver is added runtime, as in the grapplehook example please help RE: zero gravity - josemendez - 23-08-2019 (23-08-2019, 08:34 AM)lexxx Wrote: hello, Hi, There's clearly some other external force acting, or a side-effect taking place, but if the solver's gravity is set to 0, then no gravity can act upon the rope. May I see your solver settings? RE: zero gravity - lexxx - 28-09-2019 (23-08-2019, 09:49 AM)josemendez Wrote: Hi, Hi, sorry for the looong reply, as we tried a different approach in the meantime. the easiest repro is to take the RopeGrapplingHook scene from examples. add solver.parameters.gravity = Vector3.zero; to the solver init. eg line 66 the set gravity off from the capsule rb. add obi rigidboody to a cube eg 4. disable gravity on it hit play. everything floats, great! until u attach the rope, gravity gets applied even if project setting gravity is zero, it still applies gravity. and when both capsule and cube hit the floor, i jump up, it seems even only the rope pulls me down thank you for your help! Lexxx |