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Idea: If you are not satisfied with trenchcoat simulations... - Printable Version

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Idea: If you are not satisfied with trenchcoat simulations... - cubrman - 12-08-2019

If you are simulating in local space, the trenchcoat (or cape)-type clothes would look lackluster when moving your character, esp. when running. Add a wind zone to the character, set the affected solver, set the Intensity so that the coat actually moves and then modulate intensity via script when the character is running - looks super cool.