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+--- Thread: Broken Character Animation/Mesh (/thread-1280.html)



Broken Character Animation/Mesh - greenmangreen - 19-07-2019

Hello,

Review the image before reading

I got that result after doing the following:
  1. Load fresh untouched sample elastic character scene
  2. Rebind/2019 fix
  3. Test works fine
  4. Edit Particles
  5. Select - Pin - Optimize as shown in image
  6. Rebind
  7. Test and get the resultant image
In the step 3 test, the elastic arms work with every animation I have but in step 7 I get the broken mesh with every animation. I tried to rebind again, reload the scene, move the character around, turn them on and off but nothing works.

If I Select - Pin - Optimize so it is just 1 arm, it will work but when it is half the arm it breaks.


RE: Broken Character Animation/Mesh - josemendez - 19-07-2019

(19-07-2019, 12:10 AM)greenmangreen Wrote: Hello,

Review the image before reading

I got that result after doing the following:
  1. Load fresh untouched sample elastic character scene
  2. Rebind/2019 fix
  3. Test works fine
  4. Edit Particles
  5. Select - Pin - Optimize as shown in image
  6. Rebind
  7. Test and get the resultant image
In the step 3 test, the elastic arms work with every animation I have but in step 7 I get the broken mesh with every animation. I tried to rebind again, reload the scene, move the character around, turn them on and off but nothing works.

If I Select - Pin - Optimize so it is just 1 arm, it will work but when it is half the arm it breaks.

Make sure you adjust the skinning falloff and max distance accordingly. Judging from your image, it seems the max distance is not ideal for your particle setup. See:
http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html