Bug / Crash Crash on iPhone XS - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash Crash on iPhone XS (/thread-1272.html) |
Crash on iPhone XS - sdpgames - 10-07-2019 hi all; When the game starts with a scene containing any Obi Fluid particle emitter, we get a 100% crash. We have the following call stack: liquidmaze`Oni::TaskQueue::NextTask: 0x1016592dc <+0>: stp x22, x21, [sp, #-0x30]! 0x1016592e0 <+4>: stp x20, x19, [sp, #0x10] 0x1016592e4 <+8>: stp x29, x30, [sp, #0x20] 0x1016592e8 <+12>: add x29, sp, #0x20 ; =0x20 0x1016592ec <+16>: mov x19, x0 0x1016592f0 <+20>: orr w8, wzr, #0x1 0x1016592f4 <+24>: ldaxrb w9, [x19] 0x1016592f8 <+28>: stxrb w10, w8, [x19] 0x1016592fc <+32>: and w9, w9, #0x1 0x101659300 <+36>: cmp w10, #0x0 ; =0x0 0x101659304 <+40>: ccmp w9, #0x0, #0x0, eq 0x101659308 <+44>: b.ne 0x1016592f4 ; <+24> 0x10165930c <+48>: ldr x20, [x19, #0x8] 0x101659310 <+52>: ldr x22, [x20, #0x10] 0x101659314 <+56>: cbz x22, 0x1016593d4 ; <+248> 0x101659318 <+60>: ldp x9, x8, [x22] 0x10165931c <+64>: cbz x8, 0x101659334 ; <+88> 0x101659320 <+68>: add x10, x8, #0x8 ; =0x8 0x101659324 <+72>: ldxr x11, [x10] 0x101659328 <+76>: add x11, x11, #0x1 ; =0x1 0x10165932c <+80>: stxr w12, x11, [x10] 0x101659330 <+84>: cbnz w12, 0x101659324 ; <+72> 0x101659334 <+88>: ldr x21, [x1, #0x8] 0x101659338 <+92>: stp x9, x8, [x1] 0x10165933c <+96>: cbz x21, 0x101659370 ; <+148> 0x101659340 <+100>: add x8, x21, #0x8 ; =0x8 0x101659344 <+104>: ldaxr x9, [x8] 0x101659348 <+108>: sub x10, x9, #0x1 ; =0x1 0x10165934c <+112>: stlxr w11, x10, [x8] 0x101659350 <+116>: cbnz w11, 0x101659344 ; <+104> 0x101659354 <+120>: cbnz x9, 0x101659370 ; <+148> 0x101659358 <+124>: ldr x8, [x21] 0x10165935c <+128>: ldr x8, [x8, #0x10] 0x101659360 <+132>: mov x0, x21 0x101659364 <+136>: blr x8 0x101659368 <+140>: mov x0, x21 0x10165936c <+144>: bl 0x1023a58e8 ; symbol stub for: std::__1::__shared_weak_count::__release_weak() 0x101659370 <+148>: ldr x0, [x22] 0x101659374 <+152>: ldr x8, [x0] -> 0x101659378 <+156>: ldr x8, [x8, #0x10] 0x10165937c <+160>: blr x8 0x101659380 <+164>: cbz w0, 0x1016593cc ; <+240> 0x101659384 <+168>: str x22, [x19, #0x8] 0x101659388 <+172>: cbz x20, 0x1016593cc ; <+240> 0x10165938c <+176>: ldr x21, [x20, #0x8] 0x101659390 <+180>: cbz x21, 0x1016593c4 ; <+232> 0x101659394 <+184>: add x8, x21, #0x8 ; =0x8 0x101659398 <+188>: ldaxr x9, [x8] 0x10165939c <+192>: sub x10, x9, #0x1 ; =0x1 0x1016593a0 <+196>: stlxr w11, x10, [x8] 0x1016593a4 <+200>: cbnz w11, 0x101659398 ; <+188> 0x1016593a8 <+204>: cbnz x9, 0x1016593c4 ; <+232> 0x1016593ac <+208>: ldr x8, [x21] 0x1016593b0 <+212>: ldr x8, [x8, #0x10] 0x1016593b4 <+216>: mov x0, x21 0x1016593b8 <+220>: blr x8 0x1016593bc <+224>: mov x0, x21 0x1016593c0 <+228>: bl 0x1023a58e8 ; symbol stub for: std::__1::__shared_weak_count::__release_weak() 0x1016593c4 <+232>: mov x0, x20 0x1016593c8 <+236>: bl 0x100ca8410 ; ::operator delete() at MemoryManager.cpp:261 0x1016593cc <+240>: orr w0, wzr, #0x1 0x1016593d0 <+244>: b 0x1016593d8 ; <+252> 0x1016593d4 <+248>: mov w0, #0x0 0x1016593d8 <+252>: stlrb wzr, [x19] 0x1016593dc <+256>: ldp x29, x30, [sp, #0x20] 0x1016593e0 <+260>: ldp x20, x19, [sp, #0x10] 0x1016593e4 <+264>: ldp x22, x21, [sp], #0x30 0x1016593e8 <+268>: ret 0x1016593ec <+272>: stlrb wzr, [x19] 0x1016593f0 <+276>: bl 0x1023a53fc ; symbol stub for: _Unwind_Resume 0x1016593f4 <+280>: brk #0x1 Of course it works on all other platforms, iOS, PC, etc... Just iPhone XS crashes everytime. Now our publisher has blocked the project, and there is no way for us to release it without a fix. Does anyone have the same issue? RE: Crash on iPhone XS - alkis - 10-07-2019 This sounds pretty similar to an issue we're having with Obi Cloth, it crashes on A12 devices (XS, XS Max and Xr) but on no other devices. Details here: http://obi.virtualmethodstudio.com/forum/showthread.php?tid=1218 RE: Crash on iPhone XS - sdpgames - 10-07-2019 (10-07-2019, 06:17 PM)alkis Wrote: This sounds pretty similar to an issue we're having with Obi Cloth, it crashes on A12 devices (XS, XS Max and Xr) but on no other devices. Details here: Yep. Looks the same. We have no news from the developer, we received answers last week, then no news. Our game is blocked by the publisher and then by Apple (just in case we submitted it) so we are absolutely stuck here |