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object collapse - Printable Version

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+--- Thread: object collapse (/thread-1203.html)



object collapse - wenzy - 25-05-2019

Hello,community. I have followed the link to generate the softbody.


http://obi.virtualmethodstudio.com/tutorials/softbodysetup_old.html

When I use the default mesh to generate a new one.Like the dragon.The result is good.But when I try to use some simple model from the Unity.Like the cube, the capsule or the cylinder.The object will collapse.

[Image: 2eVlnuv.png]

The half sphere part will remain the shape
[Image: Cqhz5mc.png]

And when i try another model.Sometimes the shape will be better.But still collapse~

[Image: dt7H2uY.png]


RE: object collapse - josemendez - 25-05-2019

(25-05-2019, 07:09 PM)wenzy Wrote: Hello,community. I have followed the link to generate the softbody.


http://obi.virtualmethodstudio.com/tutorials/softbodysetup_old.html

When I use the default mesh to generate a new one.Like the dragon.The result is good.But when I try to use some simple model from the Unity.Like the cube, the capsule or the cylinder.The object will collapse.

[Image: 2eVlnuv.png]

The half sphere part will remain the shape
[Image: Cqhz5mc.png]

And when i try another model.Sometimes the shape will be better.But still collapse~

[Image: dt7H2uY.png]
Hi,

Make sure your cluster radius is high enough. This is explained in the manual:

http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html

excerpt:
"Radius around each particle that is considered when linking that particle to the ones around it. Values 2-3 times the Particle Radius usually give good results.
If parts of your softbody are detaching from it at runtime, it means your cluster network is fragmented. Use a larger soft cluster radius to ensure all clusters overlap with each other."


RE: object collapse - wenzy - 27-05-2019

(25-05-2019, 09:44 PM)josemendez Wrote: Hi,

Make sure your cluster radius is high enough. This is explained in the manual:

http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html

excerpt:
"Radius around each particle that is considered when linking that particle to the ones around it. Values 2-3 times the Particle Radius usually give good results.
If parts of your softbody are detaching from it at runtime, it means your cluster network is fragmented. Use a larger soft cluster radius to ensure all clusters overlap with each other."

Thank u ,it works now