Strange looking distance field - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Strange looking distance field (/thread-1069.html) |
Strange looking distance field - bobby - 10-04-2019 Hello Obi, Sometimes when I generate distance fields, they look strange in the preview. Namely there are artefacts that are not close to the mesh. I checked in blender that the mesh does not have holes. Have you seen this before? pic: [attachment=329] RE: Strange looking distance field - josemendez - 10-04-2019 (10-04-2019, 09:52 AM)bobby Wrote: Hello Obi, When dealing with pointy zones, low-res distance fields can sometimes miscalculate the distance at points away from the mesh but aligned with these zones . (points aligned with the diagonal of a corner, for instance). Increasing the detail of the field should get rid of this. Also, generating fields from "smoother" meshes is a solution. Note that the actual rendering mesh and the one used to generate the distance field do not have to be exactly the same. RE: Strange looking distance field - bobby - 11-04-2019 (10-04-2019, 04:56 PM)josemendez Wrote: When dealing with pointy zones, low-res distance fields can sometimes miscalculate the distance at points away from the mesh but aligned with these zones . (points aligned with the diagonal of a corner, for instance). Increasing the detail of the field should get rid of this. Also, generating fields from "smoother" meshes is a solution. Note that the actual rendering mesh and the one used to generate the distance field do not have to be exactly the same. Thank you for the response Jose. I have a particular mesh that is having large artefacts. Even when decreasing max error by 100x the same artefacts exist at the same size. The same artefacts exist at depth 5 and 8 with same severity. I would still like the cloth to interact with a mesh with sharp edges so I don’t want to smooth the mesh. Is there any other options? (11-04-2019, 01:59 AM)bobby Wrote: Thank you for the response Jose. Here are the distance fields: max error 0.1, max depth 8, 777 nodes: [attachment=334] max error 0.001, max depth 8, 102705 nodes: [attachment=335] mesh: [attachment=336] RE: Strange looking distance field - josemendez - 11-04-2019 (11-04-2019, 01:59 AM)bobby Wrote: Thank you for the response Jose. For such a low-poly mesh you might be better off using a MeshCollider directly. Anyway, if you could send this mesh to support(at)virtualmethodstudio.com for us to take a closer look at it it would be great |