Linux Build not working. ONI DLL not found - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Linux Build not working. ONI DLL not found (/thread-1572.html) |
RE: Linux Build not working. ONI DLL not found - josemendez - 13-05-2020 Hi Emma, Quote:With real-world tests, on our production machine we get 40-50 fps (same particle count and parameters as before, debian). Make sure you're not limited by vsync, target frame rate, or other artificial frame-capping in your production machine. The fact that you get similar performance on linux/windows in the slightly faster machine is indicative that differences in the linux/windows binaries are not the issue. Must be something specific to your production machine. Quote:So it might just be that the production machine is just slow enough to reach the death spiraling threshold... but seems weird that it "stops" at 50, Could be, but I agree that it is weird. Check how many times per frame is FixedUpdate() being called, that's the best way to tell for sure if death spiraling is the culprit. 1 call, or maybe 2 some frames, is ok. More than 2 calls most frames are a red flag. My best guess is some sort of artificial framerate-capping is taking place, though. |