Help harpoon with obi rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help harpoon with obi rope (/thread-3620.html) Pages:
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RE: harpoon with obi rope - RuralSculpture - 19-10-2022 (18-10-2022, 03:50 PM)josemendez Wrote: I'm sorry, I don't think I understand what you mean: what do you mean by "paste" it on the object? Do you mean you're shooting the grappling hook towards the object and it does not attach itself to the object?Here its my code; Vector3 dir = (character.transform.position - Graping.Instance.CurrentTarget.position).normalized; Ray ray = new Ray(transform.position, dir); video: https://we.tl/t-ewWHIFlvXl RE: harpoon with obi rope - josemendez - 19-10-2022 (19-10-2022, 08:20 AM)RuralSculpture Wrote: Here its my code; That doesn't make any sense, it will shoot a ray from the grappling hook in the direction that goes from the target to the character. If you intend to cast a ray from the character position towards the target, it should be: Code: Vector3 dir = (Graping.Instance.CurrentTarget.position - character.transform.position).normalized; This is extremely simple vector math, not related to Obi in any way. If you need help with vectors, I strongly suggest you follow some tutorials about them first. Otherwise you'll be constantly getting stuck on basic stuff, that I can't help you with. |