Suggestion / Idea Problem with the Obi Solver Structure - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Suggestion / Idea Problem with the Obi Solver Structure (/thread-1491.html) Pages:
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RE: Problem with the Obi Solver Structure - josemendez - 22-11-2019 (22-11-2019, 03:56 PM)Bill Sansky Wrote: Let me clarify my use case: I get the point, it is useful to recursively check all transforms up here. Will make sure to cover this use case too. RE: Problem with the Obi Solver Structure - Bill Sansky - 22-11-2019 Awesome! Thanks a lot for your support and for taking the time to listen, it means a lot RE: Problem with the Obi Solver Structure - josemendez - 22-11-2019 (22-11-2019, 04:31 PM)Bill Sansky Wrote: Awesome! It's thanks to user feedback like yours that things move in the right direction, so thank you for discussing these issues with me! . RE: Problem with the Obi Solver Structure - josemendez - 26-11-2019 Hi Bill, I slightly modified the actor's Awake method, to support multiple actors in the prefab's hierarchy without any downsides. It is also slightly cleaner and concise. Here's the updated version: Code: protected void Awake() RE: Problem with the Obi Solver Structure - Bill Sansky - 26-11-2019 Awesome! Thanks a lot! |