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Fluppy/Bouncy Ring |
Posted by: mgnito - 19-03-2021, 10:19 AM - Forum: Obi Softbody
- Replies (2)
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Hi,
I'm working on a project and planning to use Obi softbody but I'm not sure if I can achieve the ref below.
It's like a Ring mesh but probably composed of multiple meshes maybe about 8 arcs, but behave like a single one,
Please see vid below
https://imgur.com/a/DmLnZOm
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emergent phantom wind-like force stemming from dynamic rope attachment |
Posted by: gugiek - 15-03-2021, 11:26 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I am having a weird issue with a rope connecting two objects.
What I am trying to do:
I have a weighted balloon-like setup. One object is the weight, one the balloon. Both objects have a rigid body script and an attached script computes the buoyancy forces and adds the resulting forces in the update loop.
An undeformable rope should connect the two transferring the force of one to the other.
What I have tried:
Added a rope and connected the two ends to the objects with a dynamic particle attachment.
What is going wrong:
The forces acting on the system should only be up or down. A significant lateral force has appeared with the introduction of the dynamic attachment. The balloon seems now to be operating in a tornado.
Has a similar thing happened to anyone else? What other information should I share to make the problem clearer?
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Fluid isn't visible |
Posted by: Cdelim - 13-03-2021, 03:56 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
My project renderer setting is Universal Render Pipeline. The fluid isn't visible in the Game tab but it becomes visible in two cases. First, during runtime when I switch to the scene tab it becomes visible in both. Secondly, it becomes visible when interact other fluids. Also, I have
"Metal: Shader[Obi/URP/Fluid/FluidShading]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureTypeCube]" warning. http://obi.virtualmethodstudio.com/forum...-2464.html I tried this solution but didn't work for me.
Unity version: 2019.4.13f
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