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Hi. I'm a newbie for Obi Cloth.
The Obi Cloth is cool and powerful.
Now. I have a problem.
My model has multiple pieces of cloth, When I add a wind, they will be intersect. Like below.
How can we separate them.


Hi there,

Simply enable self-collisions. in your ObiCloth component. Make sure that particle collision constraints are globally enabled in the solver too. See:
http://obi.virtualmethodstudio.com/manua...sions.html

You can then play a bit with particle radius to make self collisions more robust, in case you need.
(10-08-2021, 08:08 AM)josemendez Wrote: [ -> ]Hi there,

Simply enable self-collisions. in your ObiCloth component. Make sure that particle collision constraints are globally enabled in the solver too. See:
http://obi.virtualmethodstudio.com/manua...sions.html

You can then play a bit with particle radius to make self collisions more robust, in case you need.

Thanks for your reply.

I did the following:
1. Enabled `Particle Collision` on Obi Solver
2. Enabled `Self collisions` on Obi SkinnedCloth
3. Increase the radius of the particles
4. Brush the diffent phase of the cloth

Now.  they will still intersect.
How to make them not penetrate?
Thanks.





Hi,

Based on the video, there's quite large gaps in-between particles, the particles at the corners are very small, and you're only using 1 iteration in parallel mode (which converges much more slowly than sequential, see: http://obi.virtualmethodstudio.com/manua...gence.html).

Make your particles larger (they should at least overlap a bit), and use 3 particle collision iterations in sequential mode.