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Hi,

I was following this Tutorial Video:

https://www.youtube.com/watch?v=auO01Cjx...akLOwboUJQ

But after setting up the Blueprint and creating a Obi Cloth object and clicking play, the cloth just disappears (it's like it is falling in off itself very quickly).
I can only see the Unity marker that something is falling down (y-axis-gravity).

I can solve the disappearing when I uncheck "distance constraints" in the inspector but then gravity won't work anymore.

I tried different meshes and materials but always the same.

Any Ideas what could be the issue here?

Thank you!
(17-04-2021, 02:37 PM)jaripam Wrote: [ -> ]Hi,

I was following this Tutorial Video:

https://www.youtube.com/watch?v=auO01Cjx...akLOwboUJQ

But after setting up the Blueprint and creating a Obi Cloth object and clicking play, the cloth just disappears (it's like it is falling in off itself very quickly).
I can only see the Unity marker that something is falling down (y-axis-gravity).

I can solve the disappearing when I uncheck "distance constraints" in the inspector but then gravity won't work anymore.

I tried different meshes and materials but always the same.

Any Ideas what could be the issue here?

Thank you!

Hi there!

I can’t tell for sure what the issue is based on your description. If you could give more details about your setup (screenshots of the cloth, solver and updater inspectors) that would be a good starting point Sonrisa.

Only thing that comes to mind right now is a very large/very small scale in your cloth object’s transform. Blueprints are generated fron a raw mesh (no transforms applied) so if you later scale the cloth transform, the simulation can become huge/very small. Easiest way to fix this is to make sure your object’s transform has unit scale. Here’s a video describing the issue/solution:
https://youtu.be/5j7k_tJUSJc

Kind regards,
(17-04-2021, 05:21 PM)josemendez Wrote: [ -> ]Hi there!

I can’t tell for sure what the issue is based on your description. If you could give more details about your setup (screenshots of the cloth, solver and updater inspectors) that would be a good starting point Sonrisa.

Only thing that comes to mind right now is a very large/very small scale in your cloth object’s transform. Blueprints are generated fron a raw mesh (no transforms applied) so if you later scale the cloth transform, the simulation can become huge/very small. Easiest way to fix this is to make sure your object’s transform has unit scale. Here’s a video describing the issue/solution:
https://youtu.be/5j7k_tJUSJc

Kind regards,
Hey,
that was indeed the problem!

Applying Scale and Rotation in Blender did not fix it, but right above there is an option "Apply -> All Transforms" and that fixed it.

Thank you!